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mika edited this page Jan 16, 2023 · 13 revisions

Frequently Asked Questions

(See also Troubleshooting : https://github.com/unitycoder/UnityPointCloudViewer/wiki/Troubleshooting )

Does this work with VR and Mobile VR devices?

  • Yes.
  • For mobile vr devices, you can use point mesh converter (not the DX11 viewer)

Does it work with Oculus?

  • Yes (tested with DK1 and DK2) *Should work the same way with CV1

Is there free trial or demo available?

  • No (but you can email me your sample file so I can test it and let you know if it works)

Does this work on Mobile?

  • DX11 version doesn't work, but the Mesh version works (and you cannot have many million points, or else its too slow)

Does this work on MAC?

  • DX11 version doesn't, but the Mesh version works
  • Mac Metal shader as DX11 alternative is included since v2.40

Does this work on WebGL player?

  • DX11 version wont work
  • Point Mesh version works, use android point shader

Does this Support URP (Universal Render Pipeline)

  • Partially yes, command buffer rendering doesnt work yet and some shaders (that use lights/shadows, wont work)

Does this Support HDRP (High Definition Render Pipeline)

  • Not tested, but should work the same way as URP, since URP/HDRP now support OnRenderObject()