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PointCloud2Mesh
mika edited this page May 10, 2016
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- Point Cloud input file that you want to convert into binary point cloud
- Filename & size is displayed under this field
- Read RGB values
- Read intensity value
- Read normal values (PLY)
- Scale values : (Scaling Multiplier)
- Flip Y & Z values : In Unity Y is UP
- Auto-offset near 0,0,0 : If the first row of your data is for example “10.1192 5.2643 0.5481”, then we’ll use that as an offset value, first point location becomes: X-10.1192=0, Y-5.2643=0, Z-0.5481=0 and later points will have this same offset subtracted from XYZ data, so the cloud will be nearer to 0,0,0 position in scene
- Add Manual Offset : You can also add manual offset, that value is subtracted from XYZ data
- Optimize points : Sorts point by X axis, so that mesh pieces get culled from view better *But not recommended yet, because in some cases the points lose lots of precision when they are sorted
- Create LODS : Experimental features, creates LOD meshes with less points (but lods are not grouped yet, so it doesn't decrease draw calls.. just less vertices on screen)
- Decimate points : Removes every Nth point *You should rather use real point cloud filtering tools to create evenly distributed points (like the filters in Catia)