-
Notifications
You must be signed in to change notification settings - Fork 15
Quickstart
mika edited this page Jun 18, 2016
·
12 revisions
- Window/PointCloudTools/Convert PointCloud to Binary (DX11)
- Drag&Drop your point cloud file from Project window into the "Point Cloud source file" field
- Adjust settings. More info about PointCloud2Binary settings
- Click "Convert to Binary" button
- Select output folder, wait for conversion..done
- Now open "BinaryViewerDX11.scene", set your output folder path and filename into "@BinaryViewer" gameobject inspector fields (so that it can find your binary file)
- Use the default "PointCloudColorsDX11" material if you have RGB data, or "PointCloudColorsTintDX11" if you dont have RGB data
- Hit Play to run the scene, cloud should appear in the view (use WASD keys+Mouse to fly)
- Window/PointCloudTools/Convert PointCloud to Unity Meshes
- Drag&Drop your point cloud file from Project window into the "Point Cloud source file" field
- Adjust settings. More info about PointCloud2Mesh settings
- Assign material, for example "PointCloudColorsMesh" (if you have RGB data) or "PointCloudSingleColorMesh" if you don't have RGB data
- Click "Convert to meshes" button
- Select output folder, wait for conversion..done
- Meshes are also added to the current open scene