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Quickstart

mika edited this page Jun 18, 2016 · 12 revisions

Convert your PointCloud for DX11 viewer

  • Window/PointCloudTools/Convert PointCloud to Binary (DX11)
  • Drag&Drop your point cloud file from Project window into the "Point Cloud source file" field
  • Adjust settings. More info about PointCloud2Binary settings
  • Click "Convert to Binary" button
  • Select output folder, wait for conversion..done
  • Now open "BinaryViewerDX11.scene", set your output folder path and filename into "@BinaryViewer" gameobject inspector fields (so that it can find your binary file)
  • Use the default "PointCloudColorsDX11" material if you have RGB data, or "PointCloudColorsTintDX11" if you dont have RGB data
  • Hit Play to run the scene, cloud should appear in the view (use WASD keys+Mouse to fly)

Convert your PointCloud into Unity Mesh assets

  • Window/PointCloudTools/Convert PointCloud to Unity Meshes
  • Drag&Drop your point cloud file from Project window into the "Point Cloud source file" field
  • Adjust settings. More info about PointCloud2Mesh settings
  • Assign material, for example "PointCloudColorsMesh" (if you have RGB data) or "PointCloudSingleColorMesh" if you don't have RGB data
  • Click "Convert to meshes" button
  • Select output folder, wait for conversion..done
  • Meshes are also added to the current open scene