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Basic Instance Methods
Andrew Gresyk edited this page Apr 1, 2022
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2 revisions
Method | Description |
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static StateID Root::stateId<TState>(); |
Query StateID for a state type |
Context& Root::context(); const Context& Root::context() const;
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Access context |
void Root::setContext(const Context&); void Root::setContext(Context&& context);
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Set context |
void Root::enter(); void Root::exit();
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Optional manual activation and deactivation |
void Root::update(); |
Trigger recursive update cycle on active states, and execute any queueued transitions |
void Root::react<TEvent>(const TEvent&); |
Trigger recursive event reaction cycle on active states, and execute any queueued transitions |
void Root::changeTo<TState>() void Root::changeTo(const StateID);
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Enqueue transition (will be executed during the next update() or react() ) |
void Root::changeWith<TState>(const TPayload&); void Root::changeWith(StateID, const TPayload&);
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Enqueue transition with const payload
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void Root::changeWith<TState>(TPayload&&); void Root::changeWith(StateID, TPayload&&);
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Enqueue transition with moved payload |
bool Root::isActive<TState>() const; bool Root::isActive(const StateID) const;
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Query if state is active |
TState& Root::access<TState>(); const TState& Root::access<TState>() const;
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Access TState data |
void Root::save(SerialBuffer& buffer) const; void Root::load(const SerialBuffer& buffer);
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Serialization |
const Transition& Root::previousTransition() const; void Root::replayEnter(const StateID); bool Root::replayTransition(const StateID);
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Replication |
Root::Root(Context&, Logger* const); void Root::attachLogger(Logger* const);
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Logging |