Just a playaround text game for practice. Made by n00bs, for n00bs!
Written in Dev-C++.
Started October 14th, 2016
Team members:
- Dylan LaCoursiere (repo creator)
- Joshua Taylor
- Henning Hoppe
- Borjan Georgievski
- Mujeeb Ishaq
TODO:
- plan out base aspects of game
- assign assignments
Game plan:
Roguelike games are extremely varied, but have several tropes in common with each other.
- Single-player
- Text-based (no graphics, instead game world is represented with terminal characters)
- Simple plot ("Go here, kill this, retrieve treasure")
- Permadeath
- Turn-based
- Randomly-generated dungeons
- Emphasis on gameplay over graphics
- Usually contains magic skills
This should give you an idea what type of game this will be. Think text-based Diablo.
Game will feature character creation at start. Just type in a name for now (?).
Characters will obtain skills as user levels up. Can choose to use skills or not, providing simple implementation of a flexible class system.
Need to make class for character. Separate file? Separate file.
Main file is game.cpp.