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Damage Numbers
Jason edited this page Jun 22, 2024
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9 revisions
Damage numbers by default are shown with font bh_Font20Outline
for the target damage number and font bh_Font24
for the static damage number.
Damage numbers are not disabled by default in TF2. To enable damage numbers, enter hud_combattext 1
into your console.
Other optional commands (taken from the TF2 wiki):
-
hud_combattext_healing <0/1>
- Turns healing text above teammates off/on -
hud_combattext_batching <0/1>
- Turns the damage text above players adding together within an interval off/on -
hud_combattext_batching_window <.1~2>
- Time in seconds to combine damage text
First, navigate to ../custom/budhud/_budhud/resource/ui/huddamageaccount.res
- Font size: Change
delta_item_font
underCDamageAccountPanel
- Positioning: Not changeable
- Color: Damage color shown above players is now controlled by console commands:
hud_combattext_red 255
,hud_combattext_green 255
,hud_combattext_blue 255
- Font size: Change
font
under bothDamageAccountValue
andDamageAccountValueBG
- Positioning: Change xpos/ypos under
DamageAccountValue
(the shadow follows it automatically) - Color: You can either change it directly under
DamageAccountValue
>fgcolor
, or you can change it inbudhud/_budhud/resource/clientscheme_colors.res
and change the RGBA value ofbh_hudDMGDisplay
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