Releases: stohrendorf/CroftEngine
Releases · stohrendorf/CroftEngine
1.4.1
This is just a tiny fix release. Again, please drop a note somewhere if you can confirm the "for testing" stuff works.
Fixes
- activated butt bubbles no longer kill weapon animations
For testing
- sand pouring sounds in city of khamoon should now properly stop playing (EE-493)
1.4
After some time, I realised I need feedback on stuff that's not verified to be fixed. If you can confirm the stuff mentioned in the "For Testing" section works, open an issue or post in the discussion, please. I highly appreciate your feedback.
For Testing
- enemies shooting at you should now be less accurate at distance, like the original (EE-469)
- new option to restart level when dying (EE-157)
- compatibility with the tombati patched steam version (EE-480)
- sound pouring sound in city of khamoon should no longer play after room swap without reload (EE-493)
New Features
- butt bubbles (a ridiculous idea I had to implement, EE-475)
Fixes
- moving lava should now move and burn you (EE-471)
- cutscenes are no longer grayscale (EE-487)
- centaur statues no longer render the spawned mutant after load (EE-490)
- dust particles are now properly affected by depth testing (EE-496)
Improvements
- certain texture packs no longer render strange outlines on alpha blended edges (EE-495)
- boulders should no longer be rendered in half (EE-491)
1.3
Fixes
- rolled back packaged binaries on windows to fix the "tls initialization failed" error in the setup wizard (EE-477)
- no more nvidia/amd dust particle rendering inconsistencies (EE-479)
New Features
- optional low health effects - pulsing health bar and monochrome fade
Improvements
- reduced dust particle render range to improve performance
- rounded dust particles
1.2.1
This is mostly a bug-fix release only.
Fixes
- pistols are now properly added after natla's mines instead of after atlantis
- stats should now properly get calculated (EE-472)
- weapon stats now show even when not used in the current level (EE-472)
- tweaked aim/shoot checks for enemies (e.g. pierre)
Improvements
- reduced ghost data size in preparation for multiplayer
1.2
Fixes
- running through natla's mines without picking up the pistols doesn't lead to a broken game anymore (EE-465)
- add missing color space conversion for dust color
Changes
- increased dust density
- tweaked dust colors
1.1
Fixes
- color space conversion for solid colored meshes corrected
New Features
- support for ios hd texture packages
1.0
Fixes
- fixed statistics timer display (EE-462)
- fixed muzzle flashes not disappearing when jumping into water (EE-461)
Beta 16/Release Candidate 1
New Features
- setup wizard now allows selection of glidos texture packs
- quicksaves can now be loaded from the savegame list (EE-398)
Fixes
- ghost is not affected by scissoring anymore (EE-457)
- no more telling "data imported" when aborted the import (EE-458)
- compass closes again when deselected
- build errors with older cmake versions fixed
Changes
- pickup widgets scaled down (EE-456)
- non-standard steam library paths are now taken into account when searching for the game image (EE-454)
Beta 15.1
Fixes
This is just a fix for an occasional "works-for-me(TM)" oversight. It fixes a crash that occurs on Windows if the setup wizard didn't properly detect the installation folder of Tomb Raider 1.
Beta 15
Fixes
- sword of damocles should no longer be affected by scissoring (EE-452)
- freelook now can override a forced focus on objects (EE-444)
New Features
- a new first version of a "setup wizard" - hopefully no more fiddling around with files and disk images (EE-201, EE-449)
- a whole set of new stats available from the compass - please note the stats are not up-to-date if loading a save from a previous version (EE-429, EE-453)
Changes
- renamed "water denoise" to "denoise water surface" to avoid some confusion (EE-450)
Package Maintainer Notes
- qt5 is now required to build this engine