Releases: stohrendorf/CroftEngine
Releases · stohrendorf/CroftEngine
Alpha 15
🎉 This is probably the last alpha release before the first beta release! 🎉
Saves from previous releases are incompatible.
Fixes
- default weapon now visible in holsters after initial level load (EE-305)
- enemies retain their collision radius after level load (EE-301)
- lava particles are now visible (EE-309)
- certain saves with mutant eggs could not be loaded
New features
- game can be played from start to finish
- end credits (EE-311)
Alpha 14
Savegames became incompatible again. AI can crash the engine in rare cases.
Fixes
- no more visible lines with "film grain" enabled (EE-291)
- ring with one item now keeps animating when pressing left/right (EE-258)
New Features
- FXAA render setting toggle (EE-220)
- input remapping ui (EE-94)
- support for gamepad sticks controlling movement
Improvements
- ui colors now respecting srgb color profile
- "draw weapon" now draws the default weapon even if never equipped before (EE-304)
Alpha 13
This release will break configuration and saves from previous versions. Before the fix EE-294, all saves involving room swapping were broken without any chance of recovery.
Changes
- "move slow" renamed to "walk"
- controls menu layout changed after user feedback
- weapon accuracy increased to better match the original game
Fixes
- sword of damocles collision test fixed
- using a small medipack doesn't use a large medipack instead anymore
- lara no longer drops to the ground at the start of "palace midas" (EE-290)
- no more immediate QWOP when pressing "forward" right before the level is loaded (EE-245)
- cistern room swapping fixed (EE-294)
- can pick up items after load again (EE-295)
- lara no more moves left/right when colliding with certain objects (EE-280)
Improvements
- more progress updates when loading a glidos texture pack
- the savegame list now shows the timestamp of when the save was saved
New Features
- support for multiple input schemes
- initial untested support for centaur statue, which allows loading/saving "palace midas" now (EE-176)
Alpha 12
Changes
Not many, unfortunately. This release's major focus was refactoring code and getting feedback about the new early HID controls widgets.
Alpha 11
New Features
- anisotropic filtering rendering option
- velvia rendering setting
- completely new internal ui layout engine
Fixes
- mummy has no more lara's hips (EE-283)
- title screen music repeats endlessly now (EE-197)
- ambient sound effects now are affected by room swaps (EE-282)
Improvements
- trx path moved to
config.yaml
(EE-239) - ui drawing performance increased
- reorganized render settings interface (EE-184)
- better support for modern gamepad layout display
Alpha 10
New Features
- shadow quality render option
- anisotropic filtering render option
- required but missing files are now dumped on the console when attempting to open them (EE-285)
Improvements
- shader optimizations
- render pipeline modernization & optimizations (EE-279)
- video playback now uses gpu scaling to improve performance (EE-273)
- slightly changed menu lists layout
Fixes
- depth-of-field (again)
- no more crashing when attempting to quickload without a quicksave being present
Alpha 9
Fixes
- avoid crash when disabling depth-of-field effect
- last frame of cinematic animations doesn't reset models' pose anymore (EE-269)
- shotgun on lara is no more missing if present in inventory (EE-256)
- film grain works again
Improvements
- better performance in certain situations
- input mappings are now stored in config.yml to avoid copying with every release (EE-270)
New features
- render option to toggle additional lights
- weapons are now holstered when equipped and same weapon is selected again (EE-260)
Alpha 8
Fixes
- aiming at invisible enemies EE-142
- CSM rendering EE-257
- animation looping EE-261
- crocodile EE-250
- sword of damocles EE-113
- blocks can now be stacked atop each other EE-267
- mesh collision shifts EE-263
Improvements
- menu animation EE-246
- shader optimizations
- static meshes are now dynamically lit
New features
- midas gold statue transformation scene EE-173
- HBAO EE-219
- performance meter (check the render settings)
Changes
- input mapping config structure cleaned up
Alpha 7
IMPORTANT: This release has a known bug regarding shadowing on AMD cards. If you happen to encounter shadow artifacts, please report a bug including the type of your graphics card and a screenshot of the problem.
Improvements
- water performance (EE-133)
New Features
- title screen backdrop (EE-204)
- correct rendering of quadrilateral surfaces (EE-237)
Fixes
- no more "catching up" after delays (EE-186, EE-244)
- correctly position camera in certain cases (EE-156)
- hopefully no more crashing with raycasting (EE-152)
Internal Changes
- huge refactorings to clean up a few technical debts (EE-217, EE-249)
Alpha 6
Fixes
- room rendering bug affecting sky rooms resolved EE-202
- water surface of swapped rooms renders properly now EE-154
Improvements
- better fov EE-203
- i18n now using gettext EE-216
- general render system improvements and refactorings
- inventory ring transitions changed EE-183
- immediate fullscreen booting EE-161
New Features
- quickloading in title menu EE-147
- custom truetype font face for loading screens EE-179
- dartguns emit smoke now EE-175
- level statistics now fade in EE-181