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Releases: stohrendorf/CroftEngine

Alpha 15

14 Aug 16:11
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🎉 This is probably the last alpha release before the first beta release! 🎉

Saves from previous releases are incompatible.

Fixes

  • default weapon now visible in holsters after initial level load (EE-305)
  • enemies retain their collision radius after level load (EE-301)
  • lava particles are now visible (EE-309)
  • certain saves with mutant eggs could not be loaded

New features

  • game can be played from start to finish
  • end credits (EE-311)

Alpha 14

17 Jul 14:08
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Savegames became incompatible again. AI can crash the engine in rare cases.

Fixes

  • no more visible lines with "film grain" enabled (EE-291)
  • ring with one item now keeps animating when pressing left/right (EE-258)

New Features

  • FXAA render setting toggle (EE-220)
  • input remapping ui (EE-94)
  • support for gamepad sticks controlling movement

Improvements

  • ui colors now respecting srgb color profile
  • "draw weapon" now draws the default weapon even if never equipped before (EE-304)

Alpha 13

04 Jul 11:24
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This release will break configuration and saves from previous versions. Before the fix EE-294, all saves involving room swapping were broken without any chance of recovery.

Changes

  • "move slow" renamed to "walk"
  • controls menu layout changed after user feedback
  • weapon accuracy increased to better match the original game

Fixes

  • sword of damocles collision test fixed
  • using a small medipack doesn't use a large medipack instead anymore
  • lara no longer drops to the ground at the start of "palace midas" (EE-290)
  • no more immediate QWOP when pressing "forward" right before the level is loaded (EE-245)
  • cistern room swapping fixed (EE-294)
  • can pick up items after load again (EE-295)
  • lara no more moves left/right when colliding with certain objects (EE-280)

Improvements

  • more progress updates when loading a glidos texture pack
  • the savegame list now shows the timestamp of when the save was saved

New Features

  • support for multiple input schemes
  • initial untested support for centaur statue, which allows loading/saving "palace midas" now (EE-176)

Alpha 12

19 Jun 13:26
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Changes

Not many, unfortunately. This release's major focus was refactoring code and getting feedback about the new early HID controls widgets.

Alpha 11

28 May 17:22
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New Features

  • anisotropic filtering rendering option
  • velvia rendering setting
  • completely new internal ui layout engine

Fixes

  • mummy has no more lara's hips (EE-283)
  • title screen music repeats endlessly now (EE-197)
  • ambient sound effects now are affected by room swaps (EE-282)

Improvements

  • trx path moved to config.yaml (EE-239)
  • ui drawing performance increased
  • reorganized render settings interface (EE-184)
  • better support for modern gamepad layout display

Alpha 10

15 May 14:05
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New Features

  • shadow quality render option
  • anisotropic filtering render option
  • required but missing files are now dumped on the console when attempting to open them (EE-285)

Improvements

  • shader optimizations
  • render pipeline modernization & optimizations (EE-279)
  • video playback now uses gpu scaling to improve performance (EE-273)
  • slightly changed menu lists layout

Fixes

  • depth-of-field (again)
  • no more crashing when attempting to quickload without a quicksave being present

Alpha 9

02 May 00:11
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Fixes

  • avoid crash when disabling depth-of-field effect
  • last frame of cinematic animations doesn't reset models' pose anymore (EE-269)
  • shotgun on lara is no more missing if present in inventory (EE-256)
  • film grain works again

Improvements

  • better performance in certain situations
  • input mappings are now stored in config.yml to avoid copying with every release (EE-270)

New features

  • render option to toggle additional lights
  • weapons are now holstered when equipped and same weapon is selected again (EE-260)

Alpha 8

18 Apr 04:17
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Fixes

  • aiming at invisible enemies EE-142
  • CSM rendering EE-257
  • animation looping EE-261
  • crocodile EE-250
  • sword of damocles EE-113
  • blocks can now be stacked atop each other EE-267
  • mesh collision shifts EE-263

Improvements

  • menu animation EE-246
  • shader optimizations
  • static meshes are now dynamically lit

New features

  • midas gold statue transformation scene EE-173
  • HBAO EE-219
  • performance meter (check the render settings)

Changes

  • input mapping config structure cleaned up

Alpha 7

03 Apr 22:37
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IMPORTANT: This release has a known bug regarding shadowing on AMD cards. If you happen to encounter shadow artifacts, please report a bug including the type of your graphics card and a screenshot of the problem.

Improvements

  • water performance (EE-133)

New Features

  • title screen backdrop (EE-204)
  • correct rendering of quadrilateral surfaces (EE-237)

Fixes

  • no more "catching up" after delays (EE-186, EE-244)
  • correctly position camera in certain cases (EE-156)
  • hopefully no more crashing with raycasting (EE-152)

Internal Changes

  • huge refactorings to clean up a few technical debts (EE-217, EE-249)

Alpha 6

13 Mar 02:39
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Fixes

  • room rendering bug affecting sky rooms resolved EE-202
  • water surface of swapped rooms renders properly now EE-154

Improvements

  • better fov EE-203
  • i18n now using gettext EE-216
  • general render system improvements and refactorings
  • inventory ring transitions changed EE-183
  • immediate fullscreen booting EE-161

New Features

  • quickloading in title menu EE-147
  • custom truetype font face for loading screens EE-179
  • dartguns emit smoke now EE-175
  • level statistics now fade in EE-181