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Custom Inspector
Henry de Jongh edited this page Mar 11, 2023
·
3 revisions
When your MonoBehaviour
uses a custom editor for the Unity inspector, you can add the following lines of code to restore the Reactive Logic Settings
section:
[CustomEditor(typeof(MyLogic))]
public class MyLogicEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var sReactiveData = serializedObject.FindProperty("_reactiveData");
EditorGUILayout.PropertyField(sReactiveData);
// ...
if (serializedObject.hasModifiedProperties)
serializedObject.ApplyModifiedProperties();
}
}
Logic Components | Terminology | Programming | External Components | |
---|---|---|---|---|
Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
Logic Auto | Caller | Custom Inspector | ||
Logic Branch | Delay | Use Key | ||
Logic Case | Target | |||
Logic Collision Pair | User Inputs | |||
Logic Compare | ||||
Logic Counter | ||||
Logic Destroy | ||||
Logic Filter | ||||
Logic Group | ||||
Logic Instantiate | ||||
Logic Log | ||||
Logic Move Linear | ||||
Logic Relay | ||||
Logic Timer | ||||
Logic Trigger | ||||
Logic Unity |