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Logic Unity
Henry de Jongh edited this page Mar 2, 2023
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Description | Icon |
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A reactive logic component that executes a Unity event when invoked. This makes it easy to communicate with a component that is not reactive. |
Name | Description |
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Parameter Mode | The parameter type expected to pass to the Unity event. |
Name | Description | Parameter |
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Invoke | Invokes the Unity event. |
parameter (...) The parameter to be passed to the Unity event. |
Name | Description | Parameter |
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None | None | None |
This component encourages visual programming, which is a bad idea. You essentially have code in the scene that tinkers around in C# and can cause serious bugs that are hard to trace and fix months from now. Use this component sparingly!
Logic Components | Terminology | Programming | External Components | |
---|---|---|---|---|
Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
Logic Auto | Caller | Custom Inspector | ||
Logic Branch | Delay | Use Key | ||
Logic Case | Target | |||
Logic Collision Pair | User Inputs | |||
Logic Compare | ||||
Logic Counter | ||||
Logic Destroy | ||||
Logic Filter | ||||
Logic Group | ||||
Logic Instantiate | ||||
Logic Log | ||||
Logic Move Linear | ||||
Logic Relay | ||||
Logic Timer | ||||
Logic Trigger | ||||
Logic Unity |