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Logic Unity

Henry de Jongh edited this page Mar 2, 2023 · 2 revisions
Description Icon
A reactive logic component that executes a Unity event when invoked. This makes it easy to communicate with a component that is not reactive.

Parameters

Name Description
Parameter Mode The parameter type expected to pass to the Unity event.

Inputs

Name Description Parameter
Invoke Invokes the Unity event. parameter (...) The parameter to be passed to the Unity event.

Outputs

Name Description Parameter
None None None

Remarks

This component encourages visual programming, which is a bad idea. You essentially have code in the scene that tinkers around in C# and can cause serious bugs that are hard to trace and fix months from now. Use this component sparingly!

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