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Logic Instantiate
Henry de Jongh edited this page Mar 11, 2023
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1 revision
Description | Icon |
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A reactive logic component that can instantiate a game object. |
Name | Description |
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Template | The template game object or prefab to be instantiated. |
Name | Description | Parameter |
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Instantiate | Instantiates a new instance of the template game object. | None |
Name | Description | Parameter |
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Instantiated | Invoked when a game object has been instantiated. This is a new chain of events with the instantiated game object as the activator. |
parameter (string) The parameter that was passed to the input. |
The game object is instantiated at the position and rotation of the reactive logic component.
Logic Components | Terminology | Programming | External Components | |
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Logic Animator | Activator | Custom Logic | Reactive Dynamic Light |
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Logic Auto | Caller | Custom Inspector | |
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Logic Branch | Delay | Use Key | |
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Logic Case | Target | ||
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Logic Collision Pair | User Inputs | ||
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Logic Compare | |||
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Logic Counter | |||
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Logic Destroy | |||
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Logic Filter | |||
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Logic Group | |||
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Logic Instantiate | |||
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Logic Log | |||
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Logic Move Linear | |||
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Logic Relay | |||
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Logic Timer | |||
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Logic Trigger | |||
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Logic Unity |