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Animal Behaviours Basics

KylianB edited this page Oct 6, 2022 · 6 revisions

The Animal Behaviours part of the Vanilla Expanded Framework includes a lot of classes that can be used to modify the way animals act in RimWorld.

How do I use this code?

Most of the code in this module is structured in comp classes, so you just add them in XML in the <comps> tag. Examples are provided in each section.

Inside the framework, the namespace to access all the Animal Behaviours classes is "AnimalBehaviours"

VFE Core

General Comp classes

General DefModExtensions

Item Processor

PipeSystem

Custom Structure Generation

Multi Verb Combat Framework - MVCF

Animal Behaviours

Genes

Apparel

Cuisine

Furniture

Plants

Deprecated

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