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Hediffs that copy comp class functionality
KylianB edited this page Oct 6, 2022
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These are HediffComp classes that copy the functionality of one of our Animal Behaviours comp classes. This makes all the effects of the comp work through a hediff, so they can be added via diseases, implants, etc
It is a comp class, so you just add it in XML in the <comps>
tag of the hediff. For example, this allows the Animusmorphs in Alpha Animals to cause a nuzzling thought in nearby pawns. This is applied to their "jaw" part hediff.
<comps>
<li Class="AnimalBehaviours.HediffCompProperties_ThoughtEffecter">
<radius>10</radius>
<tickInterval>2000</tickInterval>
<thoughtDef>AA_BeenPsionicallyNuzzled</thoughtDef>
</li>
</comps>
- HediffCompProperties_ThoughtEffecter, a copy of CompProperties_ThoughtEffecter
- HediffCompProperties_Electrified, a copy of CompProperties_Electrified
- HediffCompProperties_LightSustenance, a copy of CompProperties_LightSustenance
- HediffCompProperties_Regeneration, a copy of CompProperties_Regeneration
- HediffCompProperties_Floating, a copy of CompProperties_Floating
- QuestNode_GetFaction
- Expandable projectiles
- Faction Def Extension
- Toggable patches
- Recipes Inheritance
- Adding new backstories
- Spawning things on new generated maps
- ThoughtExtensions
- WeatherLetterExtensions
- WeatherOverlayExtension
- WeatherEffectsExtension
- ThingDefExtension
- Stuff commonality extension
- Biome extension
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
- Animal Behaviours Basics
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Animal Behaviours Comp Classes
- Acid Attacks and Acid Immunity
- Animal Resources
- Animal Resources On Caravan
- Apply Hediff When Bound
- Asexual Reproduction
- Auto Nutrition
- Blink
- Build Periodically
- Cause Incident
- Change Def if Not Unique
- Change Weather
- Corpse Decayer
- Destroy This Item
- Die After Period
- Die And Change Into Another Def
- Dig Periodically
- Dig When Hungry
- Disease Event Immunity
- Disease Immunity
- Diseases After Period
- Doesn't flee
- Draftability
- Drop on Death
- Eat Weird Food
- Electrified
- Enrage Other Pawns
- Exploding Hatcher
- Extreme Xenophobia
- Fertilizer
- Filth Producer
- Fixed Gender
- Floating
- Gas Producer
- Give Thoughts On Caravan
- Graphic by Style
- Graphic by Terrain
- Hediff Effecter
- Hediff When Fleeing
- Highly Flammable
- Infecter
- Initial Ability
- Initial Hediff
- Initial Mental State
- Last Stand
- Light Sustenance
- Metamorphosis
- Mind Effecter
- Nearby Effecter
- No Taming Decay
- Passive Regenerator
- Pawn Overlay
- Produces no filth
- Refueling
- Regeneration
- State After Health Loss
- Summon On Spawn
- Swallow Whole
- Thought Effecter
- Untameable
- Animal Behaviours Hediff Comp Classes
- Animal Behaviours Damage Workers
- Animal Behaviours Def Extensions
- Animal Behaviours Extra Defs
- Animal Behaviours Misc