-
Notifications
You must be signed in to change notification settings - Fork 37
Apply Hediff When Bound
juanosarg edited this page Sep 8, 2022
·
2 revisions
When a creature develops a bond with a colonist, CompApplyHediffWhenBound applies a hediff to the creature. Optionally, makes the animal do a Job if the bonded pawn dies.
public int checkingInterval = 1000;
public HediffDef hediffToApply;
public bool applyHediffToBonded = false;
public HediffDef hediffToApplyToBonded;
public bool doJobIfBondedDies = false;
public JobDef jobToDoIfBondedDies;
public bool dieIfBondedDies = false;
It is a comp class, so you just add it in XML in the <comps>
tag. For example, this makes the Wyrm in Vanilla Animals Expanded - Caves stronger when bound, but makes it leave the map if the bonded pawn dies:
<comps>
<li Class="AnimalBehaviours.CompProperties_ApplyHediffWhenBound">
<hediffToApply>VAE_StrengthenedByBond</hediffToApply>
<doJobIfBondedDies>true</doJobIfBondedDies>
<jobToDoIfBondedDies>VAECaves_LeaveMap</jobToDoIfBondedDies>
</li>
</comps>
- QuestNode_GetFaction
- Expandable projectiles
- Faction Def Extension
- Toggable patches
- Recipes Inheritance
- Adding new backstories
- Spawning things on new generated maps
- ThoughtExtensions
- WeatherLetterExtensions
- WeatherOverlayExtension
- WeatherEffectsExtension
- ThingDefExtension
- Stuff commonality extension
- Biome extension
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
- Animal Behaviours Basics
-
Animal Behaviours Comp Classes
- Acid Attacks and Acid Immunity
- Animal Resources
- Animal Resources On Caravan
- Apply Hediff When Bound
- Asexual Reproduction
- Auto Nutrition
- Blink
- Build Periodically
- Cause Incident
- Change Def if Not Unique
- Change Weather
- Corpse Decayer
- Destroy This Item
- Die After Period
- Die And Change Into Another Def
- Dig Periodically
- Dig When Hungry
- Disease Event Immunity
- Disease Immunity
- Diseases After Period
- Doesn't flee
- Draftability
- Drop on Death
- Eat Weird Food
- Electrified
- Enrage Other Pawns
- Exploding Hatcher
- Extreme Xenophobia
- Fertilizer
- Filth Producer
- Fixed Gender
- Floating
- Gas Producer
- Give Thoughts On Caravan
- Graphic by Style
- Graphic by Terrain
- Hediff Effecter
- Hediff When Fleeing
- Highly Flammable
- Infecter
- Initial Ability
- Initial Hediff
- Initial Mental State
- Last Stand
- Light Sustenance
- Metamorphosis
- Mind Effecter
- Nearby Effecter
- No Taming Decay
- Passive Regenerator
- Pawn Overlay
- Produces no filth
- Refueling
- Regeneration
- State After Health Loss
- Summon On Spawn
- Swallow Whole
- Thought Effecter
- Untameable
- Animal Behaviours Hediff Comp Classes
- Animal Behaviours Damage Workers
- Animal Behaviours Def Extensions
- Animal Behaviours Extra Defs
- Animal Behaviours Misc