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Update to KCSG version 2.0
KylianB edited this page Sep 15, 2022
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10 revisions
-
FactionSettlement
can no longer be used as a defModExtension. Replaced byCustomGenOption
.
-
useStructureLayout
no longer needed and removed. -
shouldRuin
no longer required and removed. -
ruinSymbolResolvers
renamed tosymbolResolvers
.
-
weightedStruct
tag renamed tostructures
. It's filled with li:
<li>
<layout>Def</layout>
<commonality>1.5</commonality>
</li>
-
shouldRuin
no longer required and removed. -
ruinSymbolResolvers
renamed tosymbolResolvers
.
- Terrain related tag are no longer used and should be removed (
isTerrain
&terrain
). This mean all terrains symbolDefs need to be removed. - Removed obsolete
lordJob
tag. - Pawn and corpse symbols are now auto generated (it is still possible to customize them).
- Now fully work with VE mountableOnWall.
- Added a
replacementDef
tag. It allows defining another def to be used ifthing
couldn't be loaded (DLC/mods things). It should be something all users can have access : one of your mod thing, or a vanilla thing.
- Layout terrains should now be in its own tag:
terrainGrid
. If upgrading an old layout, you can copy theli
inlayouts
that contains terrains names (usually the first or secondli
). - Layouts can now be tested right after export (without reloading the game) with the "Quickspawn temp structure" debug option.
- QuestNode_GetFaction
- Expandable projectiles
- Faction Def Extension
- Toggable patches
- Recipes Inheritance
- Adding new backstories
- Spawning things on new generated maps
- ThoughtExtensions
- WeatherLetterExtensions
- WeatherOverlayExtension
- WeatherEffectsExtension
- ThingDefExtension
- Stuff commonality extension
- Biome extension
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
- Animal Behaviours Basics
-
Animal Behaviours Comp Classes
- Acid Attacks and Acid Immunity
- Animal Resources
- Animal Resources On Caravan
- Apply Hediff When Bound
- Asexual Reproduction
- Auto Nutrition
- Blink
- Build Periodically
- Cause Incident
- Change Def if Not Unique
- Change Weather
- Corpse Decayer
- Destroy This Item
- Die After Period
- Die And Change Into Another Def
- Dig Periodically
- Dig When Hungry
- Disease Event Immunity
- Disease Immunity
- Diseases After Period
- Doesn't flee
- Draftability
- Drop on Death
- Eat Weird Food
- Electrified
- Enrage Other Pawns
- Exploding Hatcher
- Extreme Xenophobia
- Fertilizer
- Filth Producer
- Fixed Gender
- Floating
- Gas Producer
- Give Thoughts On Caravan
- Graphic by Style
- Graphic by Terrain
- Hediff Effecter
- Hediff When Fleeing
- Highly Flammable
- Infecter
- Initial Ability
- Initial Hediff
- Initial Mental State
- Last Stand
- Light Sustenance
- Metamorphosis
- Mind Effecter
- Nearby Effecter
- No Taming Decay
- Passive Regenerator
- Pawn Overlay
- Produces no filth
- Refueling
- Regeneration
- State After Health Loss
- Summon On Spawn
- Swallow Whole
- Thought Effecter
- Untameable
- Animal Behaviours Hediff Comp Classes
- Animal Behaviours Damage Workers
- Animal Behaviours Def Extensions
- Animal Behaviours Extra Defs
- Animal Behaviours Misc