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Gallery of Screencaps

IanSB edited this page Dec 24, 2021 · 39 revisions

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TODO add more screencaps

The converter has a screencap feature where a frame of the source can be saved as a png file and all the images below came from real hardware. If you click on the blue links to view the full size images and zoom to full screen on a 1080p HD monitor you will get exactly the same quality as the output of the converter in integer/sharp scaling mode.

BBC Micro:

BBC mode 0:

BBC mode 2:

BBC mode 7:

BBC mode 2 with in band palette reprogramming:

Atom:

Atom Clear 4: 256x192 2 colours; Atom Software Archive

Atom Clear 0: 32x16 text / 64x96 block graphics; Colour Test 1 from the archive

Atom Clear 4a: 128x192 4 colours; Atomic Flappy Bird

Atom Clear 4: 256x192 2 colours; 3D Plotting from Atomic Theory and Practice

IBM PC:

PC EGA 320x200:

PC EGA 640x350 Text:

PC CGA 640x200 with NTSC Artifact colours:

PC EGA+ 640x480:

Amstrad CPC:

Bootscreen:

Demo1:

Demo2:

Spectrum +3: RGB output (Also Spectrum 128, +2 and +2A)

Boot screen:

Test screen:

Spectrum 48K YUV output:

Test screen: (Note no bright colours except white unlike other Spectrums 128/+2/+2A/+3 above)

Dragon 32:

Bootscreen:

Tandy Color Computer:

Bootscreen:

Commodore 64: (Requires c0pperdragon YUV board + palette reprogram.
https://github.com/c0pperdragon/C64-Video-Enhancement
Available here:
https://videogameperfection.com/products/commodore-component-video/

Bootscreen:

Colours:

Game:

Game2:

Apple II:

Bootscreen:

NTSC Artifact Colours (Composite): The 4 lines of text in mixed modes will have artifacts when using composite video

NTSC Artifact Colours (Apple IIc TTL or IIe internal pickup): The 4 lines of text in mixed modes will be clean when using the Apple IIc TTL interface
(The same signals are available internally on the Apple IIe)

Game1:

Game2:

Game3:

Game4 (Artifact quality set to sharp):

Apple IIGS:

Desktop:

Game:

TI 99/4a: (Requires 4 level analog board with U7 fitted)

Bootscreen:

Game:

ZX80:

Test screen:

ZX81:

Test screen:

Tandy TRS80 Model 1 Level II:

Bootscreen:

Acorn System 5 80 Column:

Bootscreen:

UK101:

Bootscreen:

32 Line Bootscreen:

Commodore Amiga:

Interlaced Desktop:

Game1:

Game2:

Game3:

Atari ST / STE:

320x200 Desktop:

640x200 Desktop:

Hi Res mono Desktop:

Commodore 128:

640x200

Sam Coupe:

Game1

Game2

Apple Lisa:

Boot1:

Boot2:

Desktop:

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