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Lua Script API: Variables
Meme1079 edited this page Dec 25, 2024
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Variables | Description | Type |
---|---|---|
curStage |
The current stage within the song. | String |
hasVocals |
Whether the song has vocals enabled to be played or not. | Boolean |
scrollSpeed |
The starting scroll speed of the song. | Float |
bpm |
The starting BPM (Beats Per Minute) of the song. | Float |
curBpm |
The current BPM (Beats Per Minute) of the song. May change from different parts of the song. | Float |
crochet |
The amount of time intervals between beats in a section. | Float |
stepChrochet |
The amount of time intervals between steps in a section. | Float |
All Shortcut to:
Variables | Shortcut |
---|---|
curStage |
getPropertyFromClass('states.PlayState', 'curStage') |
hasVocals |
getPropertyFromClass('states.PlayState', 'SONG.needsVoices') |
scrollSpeed |
getPropertyFromClass('states.PlayState', 'SONG.speed') |
bpm |
getPropertyFromClass('states.PlayState', 'SONG.bpm') |
curBpm |
getPropertyFromClass('backend.Conductor', 'bpm') |
crochet |
getPropertyFromClass('backend.Conductor', 'crochet') |
stepChrochet |
getPropertyFromClass('backend.Conductor', 'stepCrochet') |
All Shortcut to (Deprecated; Pre-Source Code Overhual):
Variables | Shortcut |
---|---|
curStage |
getPropertyFromClass('PlayState', 'curStage') |
hasVocals |
getPropertyFromClass('PlayState', 'SONG.needsVoices') |
scrollSpeed |
getPropertyFromClass('PlayState', 'SONG.speed') |
bpm |
getPropertyFromClass('PlayState', 'SONG.bpm') |
curBpm |
getPropertyFromClass('Conductor', 'bpm') |
crochet |
getPropertyFromClass('Conductor', 'crochet') |
stepChrochet |
getPropertyFromClass('Conductor', 'stepCrochet') |
Variables | Description | Type |
---|---|---|
week |
The stage's week name. | String |
weekRaw |
The stage's week ID number, based on the order of the weeks. | String |
songName |
The stage's song name. | String |
songPath |
The stage's song path folder. | String |
songLength |
The stage's song length in milliseconds. | String |
loadedSongName |
The freeplay name of the song. | String |
loadedSongPath |
The freeplay path folder of the song. | String |
difficulty |
The stage's difficulty ID number, based on the order of its difficulties. | String |
difficultyName |
The stage's difficulty name, always in english. | String |
difficultyNameTranslation |
The stage's translated difficulty name, based on its current language set to. | String |
difficultyPath |
The stage's difficulty path folder. | String |
All Shortcut to:
Variables | Shortcut |
---|---|
week |
getPropertyFromClass('backend.WeekData', 'weeksList', true)[weekRaw] |
weekRaw |
getPropertyFromClass('states.PlayState', 'storyWeek') |
songName |
getPropertyFromClass('states.PlayState', 'SONG.song') |
songPath |
callMethodFromClass('backend.Paths', 'formatToSongPath', {songName}) |
songLength |
getPropertyFromClass('flixel.FlxG', 'sound.music.length') |
loadedSongName |
getPropertyFromClass('backend.Song', 'loadedSongName') |
loadedSongPath |
callMethodFromClass('backend.Paths', 'formatToSongPath', {loadedSongPath}) |
difficulty |
getPropertyFromClass('states.PlayState', 'storyDifficulty') |
difficultyName |
callMethodFromClass('backend.Difficulty', 'getString', {difficulty, false}) |
difficultyNameTranslation |
callMethodFromClass('backend.Difficulty', 'getString', {difficulty, true}) |
difficultyPath |
callMethodFromClass('backend.Paths', 'formatToSongPath', {difficultyName}) |
All Shortcut to (Deprecated; Pre-Source Code Overhual):
Variables | Shortcut |
---|---|
week |
getPropertyFromClass('WeekData', 'weeksList['..weekRaw..']') |
weekRaw |
getPropertyFromClass('PlayState', 'storyWeek') |
songName |
getPropertyFromClass('PlayState', 'SONG.song') |
songPath |
runHaxeCode('Paths.formatToSongPath('..songName..');') |
songLength |
getPropertyFromClass('flixel.FlxG', 'sound.music.length') |
loadedSongName |
Not Available; Only at 1.0 Pre-Release version. |
loadedSongPath |
Not Available; Only at 1.0 Pre-Release version. |
difficulty |
getPropertyFromClass('PlayState', 'storyDifficulty') |
difficultyName |
getPropertyFromClass('CoolUtil', 'difficulties['..difficulty..']') |
difficultyNameTranslation |
Not Available; Only at 1.0 Pre-Release version. |
difficultyPath |
runHaxeCode('Paths.formatToSongPath(Difficulty.getString());') |
Variables | Description | Type |
---|---|---|
startedCountdown |
Whether the countdown has been started or not. | Boolean |
seenCutscene |
Whether the cutscene has been already seen or not. This will set to true , if the songhas been restarted or you've died (skill issue). Useful for not seeing the cutscene multiple times. |
Boolean |
isStoryMode |
Whether is it in story mode or not. | Boolean |
inGameOver |
Whether the player died from skill issue or not. | Boolean |
All Shortcut to:
Variables | Shortcut |
---|---|
startedCountdown |
getProperty('startedCountdown') |
seenCutscene |
getPropertyFromClass('states.PlayState', 'seenCutscene') |
isStoryMode |
getPropertyFromClass('states.PlayState', 'isStoryMode') |
inGameOver |
None |
All Shortcut to (Deprecated; Pre-Source Code Overhual):
Variables | Shortcut |
---|---|
startedCountdown |
No Changes |
seenCutscene |
getPropertyFromClass('PlayState', 'seenCutscene') |
isStoryMode |
getPropertyFromClass('PlayState', 'isStoryMode') |
inGameOver |
None |
Variables | Description | Type |
---|---|---|
curStep |
The current steps per-chart section; recommended to use in onStepHit() event callback. |
Int |
curBeat |
The current beats per-chart section; recommended to use in onBeatHit() event callback. |
Int |
curSection |
The current sections per-chart section; recommended to use in onSectionHit() event callback. |
Int |
curDecStep |
The current steps in decimals (floating-point) per-char section; recommended to use in onStepHit() event callback. |
Float |
curDecBeat |
The current beats in decimals (floating-point) per-char section; recommended to use in onBeatHit() event callback. |
Float |
mustHitSection |
Whether the section is intended for the player or opponent, from the chart editor. | Boolean |
altAnim |
Whether the section is intended for to play alternate animation characters, from the chart editor. | Boolean |
gfSection |
Whether the section is intended for the girlfriend, from the chart editor. | Boolean |
All Shortcut to:
Variables | Shortcut |
---|---|
curStep |
getProperty('curStep') |
curBeat |
getProperty('curBeat') |
curSection |
getProperty('curSection') |
curDecStep |
getProperty('curDecStep') |
curDecBeat |
getProperty('curDecBeat') |
mustHitSection |
getPropertyFromClass('states.PlayState', 'SONG.notes', true)[curSection]['mustHitSection'] |
altAnim |
getPropertyFromClass('states.PlayState', 'SONG.notes', true)[curSection]['altAnim'] |
gfSection |
getPropertyFromClass('states.PlayState', 'SONG.notes', true)[curSection]['gfSection'] |
All Shortcut to (Deprecated; Pre-Source Code Overhual):
Variables | Shortcut |
---|---|
curStep |
No Changes |
curBeat |
No Changes |
curSection |
No Changes |
curDecStep |
No Changes |
curDecBeat |
No Changes |
mustHitSection |
getPropertyFromClass('PlayState', 'SONG.notes['..curSection..'].mustHitSection') |
altAnim |
getPropertyFromClass('PlayState', 'SONG.notes['..curSection..'].gfSection') |
gfSection |
getPropertyFromClass('PlayState', 'SONG.notes['..curSection..'].altAnim') |
Variables | Description | Type |
---|---|---|
score |
The current score you've gained when playing. | Int |
misses |
The current misses you've gained when playing. | Int |
combo |
The current combo you've gained when playing. | Int |
hits |
The current note hits you've gained when playing. | Int |
rating |
The current rating accuracy percent; Goes from 0 to 1 . |
Int |
ratingName |
The current rating name. | String |
ratingFC |
The current rating combo name. | String |
All Shortcut to:
Variables | Shortcut |
---|---|
score |
getProperty('songScore') |
misses |
getProperty('songMisses') |
combo |
getProperty('combo') |
hits |
getProperty('songHits') |
rating |
getProperty('ratingPercent') |
ratingName |
getProperty('ratingName') |
ratingFC |
getProperty('ratingFC') |
Variables | Description | Type |
---|---|---|
healthGainMult |
The amount of health gain multiplier when hittin notes. | Float |
healthLossMult |
The amount of health loss multiplier when missing notes. | Float |
playbackRate |
The amount playback rate (speed) when playing a song. | Float |
instakillOnMiss |
Whether missing a note grants a insta-kill or not. | Boolean |
botPlay |
Whether botplay will be enabled in gameplay or not. | Boolean |
practice |
Whether practice mode will be enabled in gameplay or not. (Holy fuck, Geometry Dash reference) | Boolean |
All Shortcut to:
Variables | Shortcut |
---|---|
healthGainMult |
getProperty('healthGain') |
healthLossMult |
getProperty('healthLoss') |
playbackRate |
getProperty('playbackRate') |
instakillOnMiss |
getProperty('instakillOnMiss') |
botPlay |
getProperty('cpuControlled') |
practice |
getProperty('practiceMode') |
Variables | Description | Type |
---|---|---|
downscroll |
Whether if downscroll is enabled in gameplay or not. | Boolean |
middlescroll |
Whether if middlescroll is enabled in gameplay or not. | Boolean |
ghostTapping |
Whether if ghost tapping is enabled in gameplay or not. | Boolean |
hideHud |
Whether if the HUD elements are hidden in gameplay or not. | Boolean |
scoreZoom |
Whether the score will zoom when hitting notes or not. | Boolean |
cameraZoomOnBeat |
Whether the camera will zoom on each beat of the song. | Boolean |
guitarHeroSustains |
Whether the sustain notes (long notes) can be pressed again when missed. | Boolean |
noResetButton |
Whether the reset button is enabled or not. | Boolean |
flashingLights |
Whether flashing lights are enabled or not. This is recommended to use when flashing lights are present on the song. To prevent seizures who are suffering from Photosensitive epilepsy. |
Boolean |
lowQuality |
Whether low quality is enabled or not. This is recommended to use for objects that might cause lag on lower-end devices. |
Boolean |
shadersEnabled |
Whether shaders being displayed is enabled or not. This is recommended for preventing lag on lower-end devices and prevent simulation sickness. |
Boolean |
timeBarType |
The current time bar text display format. | String |
noteOffset |
The current note offset when hitting notes, displayed in milliseconds; Goes from 0 to 500 . |
Float |
healthBarAlpha |
The current alpha/opacity of the health bar, useful if you're having trouble on seeing incoming notes. |
Float |
framerate |
The current frame rate for the game to display on screen. Recommended to capped at a certain value to match your computer's frame rate. | Int |
noteSkin |
The current selected note skin name you've selected. | String |
noteSkinPostfix |
The current selected note skin suffix name you've selected. | String |
splashSkin |
The current selected splash skin name you've selected. | String |
splashSkinPostfix |
The current selected splash skin suffix name you've selected. | String |
splashAlpha |
The current alpha/opacity of the splash skin. | Float |
All Shortcut to:
Variables | Shortcut |
---|---|
downscroll |
getPropertyFromClass('backend.ClientPrefs', 'data.downScroll') |
middlescroll |
getPropertyFromClass('backend.ClientPrefs', 'data.middleScroll') |
ghostTapping |
getPropertyFromClass('backend.ClientPrefs', 'data.ghostTapping') |
hideHud |
getPropertyFromClass('backend.ClientPrefs', 'data.hideHud') |
scoreZoom |
getPropertyFromClass('backend.ClientPrefs', 'data.scoreZoom') |
cameraZoomOnBeat |
getPropertyFromClass('backend.ClientPrefs', 'data.camZooms') |
guitarHeroSustains |
getProperty('guitarHeroSustains') |
noResetButton |
getPropertyFromClass('backend.ClientPrefs', 'data.noReset') |
flashingLights |
getPropertyFromClass('backend.ClientPrefs', 'data.flashing') |
lowQuality |
getPropertyFromClass('backend.ClientPrefs', 'data.lowQuality') |
shadersEnabled |
getPropertyFromClass('backend.ClientPrefs', 'data.shaders') |
timeBarType |
getPropertyFromClass('backend.ClientPrefs', 'data.timeBarType') |
noteOffset |
getPropertyFromClass('backend.ClientPrefs', 'data.noteOffset') |
healthBarAlpha |
getPropertyFromClass('backend.ClientPrefs', 'data.healthBarAlpha') |
framerate |
getPropertyFromClass('backend.ClientPrefs', 'data.framerate') |
noteSkin |
getPropertyFromClass('backend.ClientPrefs', 'data.noteSkin') |
noteSkinPostfix |
callMethodFromClass('objects.Note', 'getNoteSkinPostfix', {''}) |
splashSkin |
getPropertyFromClass('backend.ClientPrefs', 'data.splashSkin') |
splashSkinPostfix |
callMethodFromClass('objects.NoteSplash', 'getSplashSkinPostfix', {''}) |
splashAlpha |
getPropertyFromClass('backend.ClientPrefs', 'data.splashAlpha') |
All Shortcut to (Deprecated; Pre-Source Code Overhual):
Variables | Shortcut |
---|---|
downscroll |
getPropertyFromClass('ClientPrefs', 'downScroll') |
middlescroll |
getPropertyFromClass('ClientPrefs', 'middleScroll') |
ghostTapping |
getPropertyFromClass('ClientPrefs', 'ghostTapping') |
hideHud |
getPropertyFromClass('ClientPrefs', 'hideHud') |
scoreZoom |
getPropertyFromClass('ClientPrefs', 'scoreZoom') |
cameraZoomOnBeat |
getPropertyFromClass('ClientPrefs', 'camZooms') |
guitarHeroSustains |
No Changes |
noResetButton |
getPropertyFromClass('ClientPrefs', 'noReset') |
flashingLights |
getPropertyFromClass('ClientPrefs', 'flashing') |
lowQuality |
getPropertyFromClass('ClientPrefs', 'lowQuality') |
shadersEnabled |
getPropertyFromClass('ClientPrefs', 'shaders') |
timeBarType |
getPropertyFromClass('ClientPrefs', 'timeBarType') |
noteOffset |
getPropertyFromClass('ClientPrefs', 'noteOffset') |
healthBarAlpha |
getPropertyFromClass('ClientPrefs', 'healthBarAlpha') |
framerate |
getPropertyFromClass('ClientPrefs', 'framerate') |
noteSkin |
getPropertyFromClass('ClientPrefs', 'noteSkin') |
noteSkinPostfix |
Not Available; Only at 0.7.0 Release version. |
splashSkin |
getPropertyFromClass('ClientPrefs', 'splashSkin') |
splashSkinPostfix |
Not Available; Only at 0.7.0 Release version. |
splashAlpha |
getPropertyFromClass('ClientPrefs', 'splashAlpha') |
Variables | Description | Type |
---|---|---|
boyfriendName |
The current boyfriend (player) character name. | String |
dadName |
The current dad (opponent) character name. | String |
gfName |
The current girlfriend (supporting) character name. | String |
All Shortcut to:
Variables | Shortcut |
---|---|
boyfriendName |
getProperty('boyfriend.curCharacter') |
dadName |
getProperty('dad.curCharacter') |
gfName |
getProperty('gf.curCharacter') |
Variables | Description | Type |
---|---|---|
defaultBoyfriendX |
The default boyfriend (player) character x-position of the stage. | Float |
defaultBoyfriendY |
The default boyfriend (player) character y-position of the stage. | Float |
defaultOpponentX |
The default dad (opponent) character x-position of the stage. | Float |
defaultOpponentY |
The default dad (opponent) character y-position of the stage. | Float |
defaultGirlfriendX |
The default girlfriend (supporting) character x-position of the stage. | Float |
defaultGirlfriendY |
The default girlfriend (supporting) character x-position of the stage. | Float |
All Shortcut to:
Variables | Shortcut |
---|---|
defaultBoyfriendX |
getProperty('BF_X') |
defaultBoyfriendY |
getProperty('BF_Y') |
defaultOpponentX |
getProperty('DAD_X') |
defaultOpponentY |
getProperty('DAD_Y') |
defaultGirlfriendX |
getProperty('GF_X') |
defaultGirlfriendY |
getProperty('GF_Y') |
Variables | Description | Type | Default Value |
---|---|---|---|
defaultPlayerStrumX0 |
The default x-position of the player's left strum arrow. | Float |
732 |
defaultPlayerStrumX1 |
The default x-position of the player's down strum arrow. | Float |
844 |
defaultPlayerStrumX2 |
The default x-position of the player's up strum arrow. | Float |
956 |
defaultPlayerStrumX3 |
The default x-position of the player's right strum arrow. | Float |
1068 |
defaultPlayerStrumY0 |
The default y-position of the player's left strum arrow. | Float |
Upscroll: 50 DownScroll: 570
|
defaultPlayerStrumY1 |
The default y-position of the player's down strum arrow. | Float |
Upscroll: 50 DownScroll: 570
|
defaultPlayerStrumY2 |
The default y-position of the player's up strum arrow. | Float |
Upscroll: 50 DownScroll: 570
|
defaultPlayerStrumY3 |
The default y-position of the player's right strum arrow. | Float |
Upscroll: 50 DownScroll: 570
|
All Shortcut to:
Variables | Shortcut |
---|---|
defaultPlayerStrumX0 |
getPropertyFromGroup('playerStrums', 0, 'x') |
defaultPlayerStrumX1 |
getPropertyFromGroup('playerStrums', 1, 'x') |
defaultPlayerStrumX2 |
getPropertyFromGroup('playerStrums', 2, 'x') |
defaultPlayerStrumX3 |
getPropertyFromGroup('playerStrums', 3, 'x') |
defaultPlayerStrumY0 |
getPropertyFromGroup('playerStrums', 0, 'y') |
defaultPlayerStrumY1 |
getPropertyFromGroup('playerStrums', 1, 'y') |
defaultPlayerStrumY2 |
getPropertyFromGroup('playerStrums', 2, 'y') |
defaultPlayerStrumY3 |
getPropertyFromGroup('playerStrums', 3, 'y') |
Variables | Description | Type | Default Value |
---|---|---|---|
defaultOpponentStrumX0 |
The default x-position of the opponent's left strum arrow. |
Float |
92 |
defaultOpponentStrumX1 |
The default x-position of the opponent's down strum arrow. |
Float |
204 |
defaultOpponentStrumX2 |
The default x-position of the opponent's up strum arrow. |
Float |
316 |
defaultOpponentStrumX3 |
The default x-position of the opponent's right strum arrow. |
Float |
428 |
defaultOpponentStrumY0 |
The default y-position of the opponent's left strum arrow. |
Float |
Upscroll: 50 DownScroll: 570
|
defaultOpponentStrumY1 |
The default y-position of the opponent's down strum arrow. |
Float |
Upscroll: 50 DownScroll: 570
|
defaultOpponentStrumY2 |
The default y-position of the opponent's up strum arrow. |
Float |
Upscroll: 50 DownScroll: 570
|
defaultOpponentStrumY3 |
The default y-position of the opponent's right strum arrow. |
Float |
Upscroll: 50 DownScroll: 570
|
All Shortcut to:
Variables | Shortcut |
---|---|
defaultOpponentStrumX0 |
getPropertyFromGroup('opponentStrums', 0, 'x') |
defaultOpponentStrumX1 |
getPropertyFromGroup('opponentStrums', 1, 'x') |
defaultOpponentStrumX2 |
getPropertyFromGroup('opponentStrums', 2, 'x') |
defaultOpponentStrumX3 |
getPropertyFromGroup('opponentStrums', 3, 'x') |
defaultOpponentStrumY0 |
getPropertyFromGroup('opponentStrums', 0, 'y') |
defaultOpponentStrumY1 |
getPropertyFromGroup('opponentStrums', 1, 'y') |
defaultOpponentStrumY2 |
getPropertyFromGroup('opponentStrums', 2, 'y') |
defaultOpponentStrumY3 |
getPropertyFromGroup('opponentStrums', 3, 'y') |
Variables | Description | Type |
---|---|---|
screenWidth |
The current width of the screen in game pixels. | Float |
screenHeight |
The current height of the screen in game pixels. | Float |
version |
The current version of Psych Engine. | String |
buildTarget |
The current build target (device) of Psych Engine. | String |
scriptName |
The current script name that's running from. | String |
currentModDirectory |
The current mod folder that's running in. | String |
All Shortcut to:
Variables | Shortcut |
---|---|
screenWidth |
getPropertyFromClass('flixel.FlxG', 'width') |
screenHeight |
getPropertyFromClass('flixel.FlxG', 'height') |
version |
getPropertyFromClass('MainMenuState', 'psychEngineVersion') |
buildTarget |
callMethodFromClass('psychlua.LuaUtils', 'getBuildTarget') |
scriptName |
None |
currentModDirectory |
getPropertyFromClass('backend.Mods', 'currentModDirectory') |
All Shortcut to (Deprecated; Pre-Source Code Overhual):
Variables | Shortcut |
---|---|
screenWidth |
No Changes |
screenHeight |
No Changes |
version |
No Changes |
buildTarget |
None |
scriptName |
None |
currentModDirectory |
getPropertyFromClass('Mods', 'currentModDirectory') |
Note
For special variables that are "settable", meaning you can re-assign new values manually, for instance: luaDebugMode = true
.
Variables | Description | Type | Settable |
---|---|---|---|
luaDebugMode |
Enables the ability to see hidden error messages, recommended if you're coding. |
Boolean |
true |
luaDeprecatedWarnings |
Enables the ability to show deprecated warnings for deprecated functions. Recommended to disable if you're using some deprecated functions. |
Boolean |
true |
Function_Continue |
Enables the event callbacks functionality. | String |
false |
Function_Stop |
Disables the event callbacks functionality. | String |
false |
Function_StopLua |
Disables the event callbacks functionality, only in Lua. | String |
false |
Function_StopHScript |
Disables the event callbacks functionality, only in HScript. | String |
false |
Function_StopAll |
Disables the event callbacks functionality, only both in Lua and HScript. | String |
false |
Is the page in some way inaccurate? an error, a typo, or outdated data? To report it, use the "Issue Tab". Or do you wish to include a new function or add new information? use the "Pull Request Tab". Help is always appreciated!
- Event Callbacks
- Custom Sprite
- Custom Text
- Object Functions
- General Functions
- Scripting & File Functions
- Game Input Control Functions
- Language Translation
- HScript Functions
- Custom Substates
- Custom Shaders
- Deprecated & Removed Functions
- Sound & Music Functions
- Tweens & Timers Functions
- Reflection Functions
- Variables