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Art Style
Adam Collins edited this page Nov 8, 2020
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- We are doing a top-down style.
- But the view will be slightly tilted to provide a bit more depth to the world and our assets.
- We are calling it 2.1D and it is a really good idea we came up with.
- The player will see everything looking down at it from a 30-degree angle.
- 100%x62.5% pixel ratio for squares (128x128 pixel square becomes 128x80)
- 👏 1 👏 UNITY 👏 WORLD 👏 UNIT = 👏 128 👏 PIXELS
- Pretty pastels.
- Different colour palettes for different zones.
PRO TIP: Don’t use black or white, use colours close to it (for example sub dark brown for black).
- 2px outside outline, 1px inside details.
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue