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Dialogue
The dialogue system is a key part of the player's interactions with other characters in the game, and plays a big part in helping our player find and navigate their quest.
Non-quest related conversations will be displayed as text bubble pop-ups that floats above NPCs, the player can click on these text bubbles to progress through the dialogue
Quest related conversations or ones related to the main storyline will be displayed as a dialogue box at the bottom of the screen, the player can click on this box to progress through the dialogue.
If there is enough time and resources, the dialogue will also include voice acting. We would have to find a way to standardize these recordings. For now, phone recordings in a closed closet seems to work (note: all the quacks should also be recorded)
Dialogue choices for both side and important conversations will affect the player's alignment.
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue