-
Notifications
You must be signed in to change notification settings - Fork 1
Gameplay Loop
Jaden Balogh edited this page Dec 25, 2020
·
2 revisions
-
Exploration:
- Environmental Storytelling
- Finding Quests and Objectives
- Exploring the World (eg. Easter Eggs, Explorer Points, etc.)
-
Progression:
- Find a Quest
- Do the Quest
- Get the Reward
- See a Sick New Ability
- GRIND - Explore, Do Quests, Fight Things
- Unlock the Sick Ability
- Use Said Sick Ability
- Get Bored With Said Ability and Repeat
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue