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Gameplay Loop

Jaden Balogh edited this page Dec 25, 2020 · 2 revisions

Primary Targets

Exploration

  1. Find a Quest
  2. Do the Quest
  3. Get the Reward

Progression:

  1. See a Sick New Ability
  2. GRIND - Explore, Do Quests, Fight Things
  3. Unlock the Sick Ability
  4. Use Said Sick Ability
  5. Get Bored With Said Ability and Repeat

About

> Home
> Our Team
> Milestone 1: αω plasmashark

Programming

Setup
> Merge Conflicts
> Using GitHub

Tools
> Behaviour Trees

Game Systems

Character
> Level Progression
> Alignment
> Inventory

Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue

Content Design

Art
> Art Style
> Thematic Decisions
> UI

Music + Sound
> Inspiration Board

Story
> Prologue

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