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The user interface (UI) is a key part of the player's interaction with the game. As such, we want to spend as much time as needed perfecting the user experience when it comes to interacting with the UI.
The player will interact with their character and other information through the in-game menu panels.
Here's the list of panels we are planning to include so far:
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Inventory
- Specifics to be determined with item system
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Notebook
Each entry has a description, links to the other sections and a notes section for the player to enter their own notes.- People: notable people the main character has talked to including related locations, stories and notes
- Places: list of places visited including references to the people and quests in those zones, and notes
- Quests: listed as a group of related people and places with relevant story dialogue and player notes section
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Map
- May include zoom feature
- Should support marking quests and locations
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Character (maybe split into multiple panels/tabs)
- Character name
- Alignment graph
- Stats
- Abilities
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HUD
- Healthbar
- XP bar
- Attacks/cooldowns
- Minimap
- Settings
- Status effects
- Notes overlay
Ideas:
- Tool tips: highlighted text with "recursive" popups explaining combat effects/menu options embedded in the text (like Slay the Spire)
- Dynamic text? (moving letters for emphasis)
- In-game time system (slightly faster than real-life time to mess with players)
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue