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Thematic Decisions

Jaden Balogh edited this page Sep 25, 2021 · 3 revisions

The Vibes for our Game are based on this Vibe Board

Duck Heavy Content

Humans will also be there. But I mean who cares about them, humans have been done to death.

We're here to stop the beating of that dead horse.

Fantasy and Ye Old Times

This means there will be stuff like:

  • Swords
  • Shields
  • Magic
  • Bows
  • Seduction?

Traumedy

This game will ride the razor's edge of being hilarious due to its content and form, but also terribly sad due to the narrative.

(eg. all the racism and death of loved ones).

Alignement System

This will work on the old Chaotic-Lawful, Good-Evil scale.

You can be an absolute bad boy if you want. It's up to the player. We want this freedom.

Potential Z axis?

Marketing

We are really going to lean into the appeal of Garlic Bread to lure in consumers.

About

> Home
> Our Team
> Milestone 1: αω plasmashark

Programming

Setup
> Merge Conflicts
> Using GitHub

Tools
> Behaviour Trees

Game Systems

Character
> Level Progression
> Alignment
> Inventory

Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue

Content Design

Art
> Art Style
> Thematic Decisions
> UI

Music + Sound
> Inspiration Board

Story
> Prologue

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