-
Notifications
You must be signed in to change notification settings - Fork 1
Items
As the player works their way through the world, defeating enemies and exploring the landscape, they will gather various types of items. Items come in several categories, and are stored in the player's inventory while not in use. Our goal with the item system is to give players a deeper level of character customization as well as rewarding exploration, combat and questing. Ideally, it should be simple, exciting and not a chore for the player.
The player has two weapon slots: the mainhand and offhand. As detailed in the Combat page, weapons determine the primary attacks of the player in combat. Weapons can be melee, ranged or magic-based.
There are four equipment slots: head, cloak, armor and feet. Equipment comes with typical attribute bonuses, but can also include special effects that affect your build or playstyle, and can sometimes combo with other items. Equipment has a visual change to your character's appearance.
It wouldn't be a duck-based RPG without drugs! Bread crumbs are the bread and bu- well, mostly just the bread - of drugs for a duck. Using drugs can have special effects on gameplay both in social interactions and in combat, including giving additional dialogue options, turning non-violent entities into enemies, and other fun-for-the-whole-family effects.
You might think a duck-based RPG would be targeted towards children. Well, think again. This duck-based RPG is a tragic reflection on the trials and tribulations of the human condition (in addition to being a bread crumb snorting simulator).
Disclaimer: the VGDC does not condone the use of drugs.
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue