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Items
As the player works their way through the world, defeating enemies and exploring the landscape, they will gather various types of items. Items come in several categories, and are stored in the player's inventory while not in use.
The player has two weapon slots: the mainhand and offhand. As detailed in the Combat page, these weapons determine the primary attacks of the player in combat. Weapons can be melee, ranged or spell-based.
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue