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Jaden Balogh edited this page Dec 24, 2020 · 2 revisions

As the player works their way through the world, defeating enemies and exploring the landscape, they will gather various types of items. Items come in several categories, and are stored in the player's inventory while not in use.

Weapons

The player has two weapon slots: the mainhand and offhand. As detailed in the Combat page, these weapons determine the primary attacks of the player in combat. Weapons can be melee, ranged or spell-based.

About

> Home
> Our Team
> Milestone 1: αω plasmashark

Programming

Setup
> Merge Conflicts
> Using GitHub

Tools
> Behaviour Trees

Game Systems

Character
> Level Progression
> Alignment
> Inventory

Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue

Content Design

Art
> Art Style
> Thematic Decisions
> UI

Music + Sound
> Inspiration Board

Story
> Prologue

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