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Ikky edited this page Aug 5, 2022 · 7 revisions

Rule 0:

Above all else, treat each other with the respect your fellow player deserves.

Rule 1:

Maintain high standards of roleplay at all possible times. You are an employable individual aboard a corporate space vessel. Act like it. Keep your actions, motivations, and character reasonable and believable.

Rule 2:

Do not metacommunicate significant or actionable information about the current round.

Rule 3:

Self-Antagonism is permissible with admin approval. The default answer to such requests is no.

Rule 4:

Have a reasonable skillset for the age and profession of your character.

Rule 5:

Escalation in conflict should be performed reasonably. Responding to an insult with rifle fire is not okay. If you wish to start an altercation with another player, please ahelp it first.

Rule 6:

Antagonists set the tone and pacing for combat. If antags lead with words and bluff, the crew should reply with words and reasoning. If antags lead with bullets, they should reasonably be shot on sight from that point on.

Rule 7:

Antagonists are here to make the round interesting rather than greentext at all costs. Given the massive power differential between crew and antagonists, consider what the crew is able to feasibly deal with, especially on lowpop rounds. Disabling the shields when the crew consists of a medical doctor and the club manager would be considered poor form.

Rule 7a:

If you're an antag you should stop a moment to think about the why's/how's of your plan and ahelp for ideas if you're stuck. Nothing is more dull and frustrating to the round than 'I don't know I just had this funny PDA app one day'

Rule 8:

ERP is allowed. ERP is not the focus of the server. Disregarding your duties to get laid will result in disciplinary action. Don’t do anything you aren’t comfortable with the ghosts seeing. Ghosts, don’t LOOC at horny people.

Rule 9:

Try not to do other people’s jobs while they are able and willing.

Rule 10:

No end of round grief.

Rule 11:

Exploiting bugs for personal or powergame advantage is forbidden.

Rule 12:

Ahelp if you need clarification on a rule.

Rule 13:

Do not link NSFW art in your description without marking it as NSFW

Rule 14:

Administration has the final say on any ruling regarding rules. If you feel a ruling is incorrect, forward a complaint to the Head Administrator.

SPECIAL RULES FOR MERCENARIES

1.

Attacking the Mercenary Ship is only to be done on express order of the acting captain. Anyone caught doing this will get a talking to if not a job-ban.

2.

Mercenaries are encouraged to not constantly abuse their ship as a "safe zone". Your role is to cause trouble on the ship and your shuttle will not be stolen if you must retreat. (for example, from major injury)

3.

Anyone that exploits into the mercenary ship is getting a one-day vacation. This is your only warning. Do not do it.

4.

Regarding Mercs, please try and play in good faith. They are a rare antagonist spawn, very powerful, and very hard to play right. Remember the goal is to have everyone have fun.

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