docs(mapgen-studio): add Pass-4 design fixes — game console dock, console icon contract, and config collapse#1631
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refactor(studio): decompose App.tsx non-React corpus into feature modules and shared utilities
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…contract, config collapse plan Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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This PR establishes the Pass 4 design frame for Mapgen Studio, documenting three user-grounded fixes and recording the decisions behind each.
Game console dock (E1): The Game console moves from the bottom-right footer to a slot directly beneath the world bar in
AppHeader. The top zone now reads as "game" (world definition inputs + live game console) and the bottom zone as "studio" (the iteration loop). Option A — merging everything into one top bar — was ruled out after measuring the live app at 1600px, where the two bars together exceed available width and the instrument/settings kind mismatch would destroy the Pass 3 ownership boundary. The existing header height observer already reflows side panels, so the dock is a slot composition with no new measurement machinery.Console icon-only contract (E2): Secondary repeated-use actions in dense consoles become icon-only and must carry
aria-label+title+ Tooltip. Auto-play start switches fromBottoFastForward(the game-UI convention for self-advancing play), Run in Game switches toSquareArrowOutUpRight(open-out semantics), and a disabledBinocularsplaceholder is added for the forthcoming Explore action.Eyeis reserved for layer-visibility toggles. Primary CTAs (Run, Save & Deploy, Setup) keep their labels.Config object collapse (E3): Every config object gains a per-object header row (chevron + title + trailing action zone) and collapses by default. A sticky auto-expand toggle is added to the config toolbar, defaulting OFF. The header row is the intended future home for object-local Reset and Show-JSON actions. This applies identically in focused and unfocused modes.
The four stacked slices that implement these changes are
pass4-frame,game-console-dock,game-console-icons, andconfig-collapse, each verified with OpenSpec--strict, tsc, vitest, and live visual proof.