docs(mapgen-studio): mark X6 and X7 as executed with hex-convention audit and world-console map-params revision notes#1644
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refactor(studio): decompose App.tsx non-React corpus into feature modules and shared utilities
#1608
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…and X7 (world console map-params, resources plumbing kept) entries Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Adds documentation for two follow-up slices (X6 and X7) that landed after the initial redesign gates passed.
X6 – Tile Game Geometry
Documents the hex-convention audit finding that Civ7's plot grid is pointy-top odd-R and that mapgen-core's odd-Q labeling is a mislabel producing an irregular tiling, which was the root cause of the vertically squished grid. Both tile spaces now render regular pointy-top odd-R hexes on a shared world frame, and
TILE_BORDER_COLORis unified to a single graphite ink value (#0d0d11α200) across both themes. The engine-side odd-Q→odd-R migration is tracked separately as out of studio scope.X7 – World Console Map Params
Documents the revised scoping decision for the Resources footer UI. The Resources select, label, and History-tooltip line remain in the World console under the zone boundary rule, since the map pipeline reads it. Players is retained because
playerCountfeedsPlayersLandmass1/2. All backend resources plumbing —WorldSettings.resources, persistence, fingerprints, run requests, proof identity, and the worker'sStudioResourcesModewrite — is left byte-identical, with the wire reserved for the placement stack's resources vertical. No reader was found on any branch before the UI was touched.