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lib.3d.draw.DrawMeshAtPoints
Thomas Mann edited this page Jan 17, 2024
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in lib.3d.draw
Draws PBR shaded instances of a mesh defined by the connected point buffer. It uses the current settings for material, point lights, fog and environment. It can use the point's W attribute to control the size of the instances.
Checkout the [HowToDrawThings] on how to set these up.
Also checkout [DrawMesh] and [RepeatMeshAtPoints].
Name (Relevancy & Type) | Description |
---|---|
GPoints (BufferWithViewsRequired) | - |
Color (Vector4) | - |
Size (Single) | - |
EnableZWrite (Boolean) | - |
EnableZTest (Boolean) | - |
BlendMode (Int32) | - |
Mesh (MeshBuffersRequired) | - |
CullMode (CullMode) | - |
UseWForSize (Boolean) | - |
AlphaCutOff (Single) | - |
FillMode (Int32) | - |
UseExtend (Boolean) | - |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Command |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
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