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lib.io.time.vj.SetSpeedFactors
Thomas Mann edited this page Jan 17, 2024
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Speed factors are multiplied to most animation operators like [AnimValue] and [Counter].
This is an extremely powerful method to adjust the pace of visuals while staying beat synced.
In NormalizedRates mode...
- ...0.5 means neutral (factor 1).
- ...lower means slower: 1/2 1/4 1/8 1/16 frozen
- ...larger means faster x2 x4 x8 x16 x32
SpeedFactorA is applied to: [Counter]
SpeedFactorB is applied to: [AnimValue] [AnimVec2] [AnimVec3]
To keep things flexible it supports Image and Commands types (but not crossing between them).
Name (Relevancy & Type) | Description |
---|---|
Commands (CommandRequired) | - |
Texture (Texture2D) | - |
SpeedFactorA (Single) | - |
SpeedFactorB (Single) | - |
ApplyAs (Int32) | - |
Name | Type |
---|---|
OutputCommand | T3.Core.DataTypes.Command |
Output | SharpDX.Direct3D11.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
Getting started
- Basic Concepts
- How Tooll Works
- Keyboard shortcuts
- Video tutorials
- Rendering Videos
- Exporting to Executable
- Creating new Operators
- Tooll for live performances
- Presets and Snapshots
- Optimizing Rendering Performance
- Using backups
- Realtime Rendering for Artists
Advanced features