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lib.img.generate.LoadImage
Thomas Mann edited this page Jan 17, 2024
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Loads an image file as a Texture2D.
Some notes:
- Resources are cached, so accessing the same filename again will be much faster.
- An ImageBuffer will forward its size so that image FX operators will produce buffers of identical sizes.
- Mipmaps are created automatically.
Most image types are supported, but only in 8-bit.
Name | Type |
---|---|
Texture | SharpDX.Direct3D11.Texture2D |
ShaderResourceView | SharpDX.Direct3D11.ShaderResourceView |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
Getting started
- Basic Concepts
- How Tooll Works
- Keyboard shortcuts
- Video tutorials
- Rendering Videos
- Exporting to Executable
- Creating new Operators
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- Optimizing Rendering Performance
- Using backups
- Realtime Rendering for Artists
Advanced features