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lib.point.modify.CustomPointShader
Thomas Mann edited this page Jan 17, 2024
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A very fast method of writing simple compute shaders to manipulate the connected points.
Each point has the following properties:
p.Position // as float3 p.Rotation // as quaternion p.W // for scaling and other effects.
The following float values are initialized:
i - index of the point f - a normalized float value of the index 0 ... 1.
Name (Relevancy & Type) | Description |
---|---|
Points (BufferWithViewsRequired) | - |
ShaderCode (String) | - |
Center (Vector3) | - |
A (Single) | - |
B (Single) | - |
C (Single) | - |
D (Single) | - |
IgnoreTemplate (Boolean) | - |
Name | Type |
---|---|
Output | T3.Core.DataTypes.BufferWithViews |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
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