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lib.img.adjust.ChannelMixer
Thomas Mann edited this page Jul 1, 2022
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Adjusts the color of an incoming image.
Each row defined a color-channel of the output where as the incoming components are multiplied by a factor summed up . Finnally a value is added to each component.
You can do a lot of things with this operator, like
- converting to grayscale
- extracting an alpha channel to grayscale
- invert an image
- swap color channels.
Check the presets for examples. For a more natural color correction try [Adjust Color]
Name | Type |
---|---|
Output | SharpDX.Direct3D11.Texture2D |
Name | Type | Relevancy |
---|---|---|
Texture2d | SharpDX.Direct3D11.Texture2D | Required |
MultiplyR | System.Numerics.Vector4 | |
MultiplyG | System.Numerics.Vector4 | |
MultiplyB | System.Numerics.Vector4 | |
MultiplyA | System.Numerics.Vector4 | |
Add | System.Numerics.Vector4 | |
GenerateMipmaps | System.Boolean |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
Getting started
- Basic Concepts
- How Tooll Works
- Keyboard shortcuts
- Video tutorials
- Rendering Videos
- Exporting to Executable
- Creating new Operators
- Tooll for live performances
- Presets and Snapshots
- Optimizing Rendering Performance
- Using backups
- Realtime Rendering for Artists
Advanced features